Hungry Shark 2 Discussion for Android, iOS

Hungry Shark Evolution 2

Update* This article was originally written about Hungry Shark Evolution but applies the same to Hungry Shark World considering Ubisoft's follow up to Evolutin didn't go in the same direction we explore below. Therefore this is a good read regardless of whether you are playing Evolution or World.

Going Beyond Simple Savagery

Hungry Shark Evolution evolved from several fragmented games that were first developed for iOS and no doubt has become the number one shark game to play on Android, iOS and even Windows mobiles and tablets. It provides players with a great deal of shark attack and destructive fun for those looking for arcade quick fix for 10 minutes or so.

But how can a game that has received more than 25 million downloads (as of June 2013) evolve further into an enduring and playable title that can expand its reach? Would the answer be more of the same or a possible expansion into a healthy mixture of other game modes? We think both channels have their merits and we would like to see Future Games of London have the hunger to explore and implement both.

The Big Pros of the Current Game

  • Great glossy graphics and visuals
  • An arcade style game that provides a great blend of quick and accessible action
  • Plenty of bloody and destructive effects
  • Easy game play controls
  • A decent variety of different sharks to play with
  • A fair amount of different types of creatures to devour and battle
  • Achievable upgrades without the need to purchase them through real money
  • An abundance of jaw's moments -people wanting to really munch away at and terrify innocent humans will get more than their fix of flesh eating moments.
  • Limited map and world to explore
  • Each type of shark needs a special ability -right now they pretty much all do the same thing so in particular the early ones feel more like a mere doormat on to the Megalodon.
  • Lack of education on each shark you get to control mainly due to the above point
  • Missions are pretty shallow and primitive
  • Only one game mode -arcade style
  • Game depth need works -once you get past the initial fascination of eating and destroying things there really isn't much more to the game for fans who wish for that little bit extra
  • Island environments and human designs are pretty dull with a lack of detail for both
  • No physical customisation features available for your sharks -only simple items to add to them
  • Only one serious boss to battle against right now

The Big Pros of the Current Game as of January 2015

  • Great glossy graphics and visuals
  • An arcade style game that provides a great blend of quick and accessible action
  • Plenty of bloody and destructive effects
  • Easy game play controls
  • A decent variety of different sharks to play with
  • A fair amount of different types of creatures to devour and battle
  • Achievable upgrades without the need to purchase them through real money
  • An abundance of jaw's moments -people wanting to really munch away at and terrify innocent humans will get more than their fix of flesh eating moments.
  • Limited map and world to explore
  • Each of shark needs a special ability -right now they pretty much all do the same thing so in particular the early ones feel more like a mere doormat on to the Megalodon.
  • Lack of education on each shark you get to control mainly due to the above point
  • Missions are pretty shallow and primitive
  • Only one game mode -arcade style
  • Game depth need works -once you get past the initial fascination of eating and destroying things there really isn't much more to the game for fans who wish for that little bit extra
  • Island environments and human designs are pretty dull with a lack of detail for both
  • No physical customisation features available for your sharks -only simple items to add to them
  • Only one serious boss to battle against right now

The Cons of Hungry Shark

If you agree with a fair few of the points we make above for both pros and cons of the current game you will realise how much scope the developers have left to make this game even bigger than what it currently is. Whether FGOL choose to release such dramatic updates as a whole new game -Hungry Shark Evolution 2 or keep the name the same doesn't really matter.

Rather than just stick to how it is now and call it quits on any real extended development (right now we can't help but feel this will be their aim) FGOL should plough ahead with a big overhaul of current features and new additions to make the game even better.

Our Recommendations:

So here's an expansion on our cons for the game and recommendations on fixing these short comings over the next year:

The Ocean World Needs to be Vastly Expanded

Hungry Shark Evolution Game: World Map

The Map of the Current Hungry Shark World as of January 2015

It's clear that Hungry Shark Evolution's current world is too restrictive -if we look at the current map it can be divided into 4 small sections if you like. This fails to give you the real feeling of a vast ocean that sharks truly exist in and indeed travel through. Expanding the size of the map by 10 fold will give players much more room to roam free in as a shark and will give a much more realistic feel to controlling one -whether it's in an arcade style game mode or some other. Bigger worlds are always better when designed correctly and Hungry Shark Evolution certainly needs a much bigger ocean playground.

The fact that the Megalodon can cover the length of the world within less than 1 minute (shown below) goes to show the current world is not big enough. Indeed it feels like someone has literally plucked it from the real ocean world and dumped it in a bath tub.

Hungry Shark Evolution Game: Megalodon Too Big for the Ocean

In the image above the Megalodon feels squashed inside a bath tub sized world in Hungry Shark Evolution.

Each Type of Shark Needs a Special Ability

We have the Reef shark, the Mako, the Hammerhead, the Tiger, the Great White and the Megalodon. Apart from the newest addition Big Daddy (Dunkleosteus) none of the regular sharks have any distinctive behaviours or abilities.

Introducing such behaviours and abilities will not only make the game more interesting for the player early on and throughout their evolutionary journey but will also serve as a light lesson in how these sharks function in the real world.

We would like to see in particular work on the lower sharks to give them more use beyond serving as mere stepping stones up to the Megalodon.

  • The Mako Shark: Due to its torpedo like body and biochemistry makeup Mako sharks are the fastest sharks alive today. So far the fastest speed recorded is 43 miles per hour. The Mako could have a special dash ability to charge at enemies and daze them or alternatively could have a larger boost meter than all other sharks in the game being able to last at nitro speeds for longer.
  • The Hammerhead: Could have quicker directional manoeuvrability in the water than any other type due to its hammer shaped head as pointed out in Jonathan Bird's Blue World: Hammerhead Sharks. This would allow them to evade predators such as bigger sharks (namely the Great White).
  • The Tiger Shark: Known as the waste bucket of the sea The Tiger Shark will indiscriminately eat anything, in which case its special ability could be that it can bite and consume anything quicker than the other sharks. Perhaps the ability could be used most greatly when eating through a pack of humans in the water.
  • The Great White: The Great White has organs capable of sensing tiny electromagnetic fields generated by other sea creatures. This could give the Great White the greatest detection system in Hungry Shark Evolution 2 to be able to seek out particular creatures you wish to hunt on the map in the game. Their second ability could be the powerful breach attack the Great White is known for when attacking prey like Seals -you could effectively use this to breach and devour a human with blistering speed. Check this video out that epitomises this unique ability.
  • The Megalodon: The Megalodon's abilities in Hungry Shark Evolution are not clearly demonstrated compared to reality.

Take their bite for instance -they had the most powerful bite of any creature to ever live on earth with a biting force of between 10 to 18 tonnes. In the game they bite as regularly as all the other sharks yet they could be given a special ability to grab hold of boats, crush and even drag them under water drowning the fishermen, as opposed to just smashing them to pieces instantly. This would give the player a real sense of the power of the Megalodon over its smaller ancestors.

Chewing down on giant whales -if they were introduced into Hungry Shark Evolution we would truly get a more satisfying sense of controlling the Megalodon as we'd be able to devour these huge whales that no other shark in the game could hunt and consume. More of this later when we examine more adversaries for the different kinds of sharks.

Just a Sprinkle of Education Please

It may seem a bit boring to some but actually having a fact sheet contained in the game about each shark that players could have a quick read from would actually lead to them enjoying the game more when controlling those shark.

This would be especially true if each shark has a distinct ability true to the real world as discussed above.

Improved Missions with Real Substance

We have to say story based missions even in arcade style games are far more enjoyable than these ‘collect this' or ‘get that' styles of missions -they quickly become dull affairs. We don't necessarily want epic stories or quests but a little more effort into missions would go a long way with us.

For example a mission or challenge where you had to destroy a fleet of ships that were out to hunt sharks and butcher them for their fins would be very satisfying. Giving the player a sense of justice whilst allowing them to exact revenge on the brutal shark finners would be a cracking mission and would pay homage to the games theme of bloody savagery.

For such a mission you could break away from the initial world and introduce a running style mini game whereby you have to swim after and destroy the ship containing the sharks that are being finned hoping to save them before they arrive back at port and are butchered. Along the way you would need to avoid the notorious ship(s) harpoon guns and cleaver throwers. This could still be accomplished in a 2d style of gameplay. Many arcade games have implemented such popular mini game breaks before.

Another mission could be one of puzzle solving where you have to communicate with sharks and other sea creatures instead of always just eating them (plenty of time for that at the end of the mission) to find out what killed a schools member whose corpse is lying at the bottom of the ocean. As hammerheads swim in schools it could well be a mission introduced when playing this type. Eventually discovering a protagonist has been dynamiting a local reef in order to kill and capture all of the aquatic life for fish food you can kill these evil fishermen picking them off on their boats one by one and avoiding their lethal dynamite (yes we have been watching too many shark conservation programs!)

More Game Modes?

Many games now have more than one mode to satisfy multiple gamers -some gamers like arcade for a quick pick up and play where as others could well be interested in a game with a little more substance. Expanding upon the idea of the missions above a few RPG elements thrown into a an unravelling story mode along the lines of how Ecco the Dolphin implemented one back on the Mega Drive would go down a treat with us. This could be a mode within the game you can buy outright and would involve no freemium items.

Island environments humans are pretty dull

We would like to see more detail and effort go into the island environments and the types of tourists on the islands and swimming in the sea.

Right now the islands feel more like lumps of rock peering out the ocean than places where a shark can suddenly breech onto and wreak havoc. Making the islands longer and with a few decent buildings on would go a long way -some restaurants and huts you could smash up and attack people within would be a nice idea.

Apart from a jet skier, a shark man and the fat bloke on the rubber ring there's nothing much more to the human population in the game. We would like to see more tourist designs, with a sprinkle of individual personality. This would make eating them a lot more fun as it would feel like you're actually eating a real unsuspecting human rather than a random clone that's dotted around the game.

Shark's vs Bosses

Giving each shark a boss fight before you can evolve or move onto the next shark inline will give each one a more clear and meaningful role in the game. Therefore we have set out ideas for a boss fight for each type.

The Mako Shark vs The Fishing Boat

Finning boats right now pose no threat to sharks in the game unless they breach the water to attack them. This fight would give their presence a greater purpose -the Mako Shark would have to square off against one of these fishing boats and attempt to dodge several fishermen's harpoons being fired into the water. Charging and damaging the boat gradually your aim would be to cause enough destruction to sink it. Getting caught by a harpoon would lead to being reeled in as you bled to death.

The Hammerhead Shark vs The Giant Octopus

According to the National Geographic the Giant Pacific Octopus has been known to attack and eat sharks and the biggest one to be found to date measured 9m in length and weighed 600 pounds.

Therefore this would be a suitable boss to square up against with the Hammerhead shark. With the Hammerheads manoeuvrability it will be an interesting fight involving attacking and evasive manoeuvres as the player tries to avoid the Octopus's nasty beak bite and tentacle grip before chewing down perhaps on its soft round head.

The Tiger Shark vs The Leopard Seal

Some of you may be surprised by our suggestion of boss for the Tiger Shark to overcome but if you actually look at the ferocity and agility displayed by Leopard Seal in reality you would see they could pose quite a challenge to a Tiger Shark.

A debate of such a match up can be found here and you can also check the Leopard Seal profile on National Geographic. Being the fiercest of all seals and carnivores they are known for being super smash predators with tremendous agility. Of course the Tiger Shark would have to travel to such icy waters to match off against the Seal in real life but this is just a game after all. If FGOL were to expand their world 10 fold as recommended an icy water environment could well be part of the new waters.

The Great White Shark vs The Killer Whale(s)

The Killer Whale would be a very tricky and cunning enemy to overcome with the Great White Shark. You could even have a pod of Killer Whales working together against your Great White leading to an even tougher challenge to beat in order to unlock the big guy who we are covering next.

Megalodon vs The Leviathan Sperm Whale

The Megalodon truly needs a Giant Adversary of worthy proportion in Hungry Shark Evolution so you can exercise its impressive abilities and sheer ferocity. We have to say the Giant Crab is a current decent choice by FGOL but we'd also like to see some bigger more intimidating sea creatures available for the Megalodon to fight and we have a few in mind -a Colossal Squid is one and more eye catching would be the biggest Whale to ever lurk in the oceans ‘The Leviathan' with teeth up to 1 foot long, growing up to 50 feet in length and with a far bigger brain than the Megalodon. You would have to conjure up a true strategy for taking this colossal sperm whale down before it does you.

Big Daddy (Dunkleosteus) vs Predator X (Pliosaurus)

We weren't originally going to mention Big Daddy as he's not actually a species of shark even though he features as the newest guy to acquire in the game. However he is a big and powerful fish and worthy of a proper boss to fight before gamers should be able to move on to the next monster in line.

You could argue that the Megalodon should face off against Predator X or even Big Daddy as many would believe it could beat both -we do too. This is one of our criticisms of the game -a fully sized Megalodon should be able to devour a Dunkleosteus and we believe Big Daddy should be an equal predator to Megalodon in the game if not below him. We don't mind Big D being one which gamers can choose to work for but you certainly shouldn't have to avoid him when controlling a fully sized Megalodon. Currently Big Daddy cannot be taken down using the Megalodon. All you have to do is compare the two factually to realise the Megalodon was the far superior apex predator of the two and actually came millions of years after the Dunkleosteus.

Hungry Shark Evolution Game: Megalodon Hunted by Dunkleosteous

Image showing fully sized Megalodon being hunted by Dunklesteus

But for the sake of this article we will pit BD and Predator X together.

Predator X which has now been recognised as a species of Pliosaurus is actually bigger than the Dunkleosteus and with its 30 cm long teeth and massive jaw would have been a formidable opponent for Big Daddy to have to kill. Luckily with Big Daddy's thick armoured head, FGOL could introduce a battering ram ability in the game as opposed to his very meek tongue suction ability. The Hungry Shark Evo wiki has his ability down as being able to eat submarines and death mines -however this isn't really an ability to be hold -more like a bog standard progression for what the next predator in line can consume within the game, hardly imaginative or rewarding having saved up 250,000 gold coins for him.

Other Idea's for Playable Fish and Monsters in the Future

FGOL still have plenty of underwater predators to potentially create before this game is juiced out. To name a few:

  • Predator X (mentioned above)
  • Tylosaurus
  • The Leviathan Sperm Whale (mentioned above)
  • The Kraken (legendary sea monster of epic proportions)

More Recommendations

Day and Night time

Useful suggestion which could then lead to different types of fish to eat which present themselves on a night time.

Create your own shark

Ability to create your own shark with its unique combination of attributes, colours, patterns and fins that come from all the different types of shark covered above plus possible combinations with other types of sea monster.

We hope you have enjoyed reading our recommendations for Hungry Shark 2 and welcome your own below!

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